Real-time structure.
React Three Fiber manages the scene graph while procedural geometry, lighting, camera movement, and material states create a live architectural model rather than a prerecorded effect.
An architecture experience built at the technical edge of creative front-end work: procedural geometry, shader-driven visuals, spatial interfaces, scroll-linked 3D, and responsive performance decisions.
MØNOLITH started with a question: what happens when an architecture website behaves like space instead of a slideshow? The opening sequence renders a live structure in WebGL, the scroll position changes the camera and object state, and later sections use interactive materials and spatial studies instead of decorative 3D pasted behind text.
React Three Fiber manages the scene graph while procedural geometry, lighting, camera movement, and material states create a live architectural model rather than a prerecorded effect.
GLSL and Three.js material systems let concrete, glass, steel, and stone behave differently while the interface exposes those states as part of the story.
Mobile lowers render density, removes desktop-only pointer behavior, simplifies expensive effects, changes layout and typography, and keeps the visual idea without treating a phone like a weaker desktop.
The full build includes a scroll-controlled architectural model, interactive floor plan, material laboratory, project archive, studio pages, and mobile-specific behavior.